Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a4000f2fc8 Removed isActive(int) method since its usages were redundant or wrong %!s(int64=2) %!d(string=hai) anos
  krs 14cbdf7ab0 Split Process console commands code into individual functions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a8fe8c0f3b Converted timer event into tick event that is called every frame %!s(int64=2) %!d(string=hai) anos
  Dydzio 06376ca4ef Change ClientCommandManager to become non-static %!s(int64=2) %!d(string=hai) anos
  Dydzio cb3fd24ec0 Fixes after merge, move removeGUI to Client class %!s(int64=2) %!d(string=hai) anos
  Dydzio 58fe0e6bd9 Apply command review suggestions + minor cleanup %!s(int64=2) %!d(string=hai) anos
  Dydzio e78105c95e Try Ivan's fix for iOS compilation %!s(int64=2) %!d(string=hai) anos
  Dydzio 622e012fcf Allow ingame console to use clientside commands and print output %!s(int64=2) %!d(string=hai) anos
  Dydzio b1c008179d Extract client commands handling to separate class + minor fixes %!s(int64=2) %!d(string=hai) anos