Commit History

Autor SHA1 Mensaxe Data
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  nordsoft 53b9434a22 Fix crash %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko c4dec67acc Fix movement freeze after battle in teleport %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 1128abc593 Fix hero movement animation %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko c293b655f5 Fix one more battle ai related crash. %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b269d7fed6 Fix case when defender creature is killed with pre-attack spell like liches death ripple %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 2fc7cf02b0 tray notification for windows %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov ea2931c6ea Fix: Get rid of 'Tile is not visible' error message %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 0427fa45dd Fix: Terrain description should be shown correctly %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 7cfd1fe0ca Fix: Captured town should not be duplicated on the UI %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash %!s(int64=4) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 1319175bdc Removed the create functions in the ColorShifter classes. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 8db638c054 Fix tiny space issue and remove reference of SDL.h %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f3dabab9a Initialize the change: %!s(int64=5) %!d(string=hai) anos
  Dydzio 492d6504b4 Fix all common victory/defeat crashes %!s(int64=6) %!d(string=hai) anos
  Dydzio eb19806cf5 Fix dialog showing for losing player %!s(int64=6) %!d(string=hai) anos
  Dydzio 54e6e42c46 Fix no player interface swap on being attacked %!s(int64=6) %!d(string=hai) anos
  Dydzio d50add0246 Remove apparently useless code %!s(int64=6) %!d(string=hai) anos
  Dydzio 2b6fe9298a Hackfix for campaigns %!s(int64=6) %!d(string=hai) anos
  Dydzio 97869fc36f Fixed single map victory crash %!s(int64=6) %!d(string=hai) anos
  Dydzio 57b687a094 Fix crash on portal teleport when it's 1st action in movement (#491) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Johannes 'josch' Schauer 5d487c09fe client/CPlayerInterface.cpp: initialize observerInDuelMode %!s(int64=7) %!d(string=hai) anos
  Johannes 'josch' Schauer 337f22195c client/CPlayerInterface.cpp: remove unused variable %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 2ede3783dd Settings: savefrequency is now configurable in launcher %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos