Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko a505cc464e Fixed slider's behavior, especially for mobile systems %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e36a3ab5a Use Scrollable class for all appropriate locations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 052d0d314a Implemented Scrollable class, to server as common base for such classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6fe00ad55c Moved slider class to a separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 57df1c3e0d Implemented gesture for town/hero lists and town/hero selection %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 360bf48031 Implemented panning/swiping gesture for sliders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2a30eccb2d Allow mouse wheel for astart options setup (town/hero/bonus) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de769a04d6 Remove unnecessary includes from headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class %!s(int64=2) %!d(string=hai) anos
  nordsoft fb4db41891 Single player spectator %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a0157d6117 replaced C array with std::array %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko abb553d975 Next step of code refactoring: %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov a65feb29f5 Fixed: Advanced options window issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 9cf953157a Fix: client crashes while browsing saves, if some factions are removed %!s(int64=4) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos