Commit History

Autor SHA1 Mensaxe Data
  AlexVinS a8a661b159 Map handler refactoring, part 2. %!s(int64=9) %!d(string=hai) anos
  AlexVinS aad675a7c4 Revert "Merge branch 'p254_4' into develop" %!s(int64=9) %!d(string=hai) anos
  AlexVinS c9a3d92ff3 cleanup %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 9db3bfcbf2 Merge pull request #212 from vcmi/refactoring/serialization2 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev ab7a0d64eb Fix formatting %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 7ac4e6ed18 Fix freshly recruited hero phantom in castle entrance %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 99dcb44851 Add option hideSystemMessages to hide server messages on client %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9ab7650746 SetHeroesInTown: properly update all client interfaces in multiplayer %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 5a387cdaf1 Town: update appearance in applyGs to avoid desyncs. Fix issue 2464 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 422d5cabdf CBattleInterface: first pass on client drawbridge visualization %!s(int64=9) %!d(string=hai) anos
  Zyx-2000 70e3c81b9f Replaced CFileInfo with more correct and efficient alternative %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine %!s(int64=10) %!d(string=hai) anos
  AlexVinS f99bf099ca Made player interface tolerant to active stack removal. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 18535db0ef Add TeleportDialog and CTeleportDialogQuery %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Fay 447c4603a2 Fade-in fixes; %!s(int64=10) %!d(string=hai) anos
  Fay e64c08df27 Initial; %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos