تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  DjWarmonger 9e07b5c5de Merge pull request #4954 from vcmi/curved_roads 11 ماه پیش
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" 1 سال پیش
  Tomasz Zieliński c8fcc6ffca Fix broken roads to portals or gates by the lower zone border 1 سال پیش
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects 1 سال پیش
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 سال پیش
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 سال پیش
  Tomasz Zieliński a94286c23d Code cleanup 1 سال پیش
  Tomasz Zieliński 37f6993402 Clean the comments 1 سال پیش
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex 1 سال پیش
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value 1 سال پیش
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes 1 سال پیش
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability 1 سال پیش
  Tomasz Zieliński 25a62b504f Perfection achieved? 1 سال پیش
  Tomasz Zieliński 1546a221d1 Best result so far 1 سال پیش
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface 1 سال پیش
  Tomasz Zieliński 2e8801084d Clean up RMG logs 1 سال پیش
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 1 سال پیش
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles 1 سال پیش
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density 1 سال پیش
  Tomasz Zieliński 9b12f54972 Compile fix 1 سال پیش
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone 1 سال پیش
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge 1 سال پیش
  Tomasz Zieliński d31789e745 Extra cache for search area 1 سال پیش
  Ivan Savenko 34338f4eaa Remove few more implicit conversions 2 سال پیش
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 سال پیش
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2 سال پیش
  Tomasz Zieliński 15b254fded Give every Zone its own RNG 2 سال پیش
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. 2 سال پیش
  Tomasz Zieliński a58094aefe Thread pool kinda works. 2 سال پیش
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. 2 سال پیش