Commit History

Author SHA1 Message Date
  DjWarmonger f3c7774576 AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 10 years ago
  DjWarmonger 3e8c395156 - More fixes for wander targets 10 years ago
  DjWarmonger a208afeee6 Removed new code, it was enough to fix the old one. 10 years ago
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 10 years ago
  ArseniyShestakov 8d901ad4d0 VCAI Explore goal: fix switch formatting 10 years ago
  ArseniyShestakov f490ea1fcd VCAI Explore goal: remove useless check 10 years ago
  ArseniyShestakov 9ece636cf8 VCAI Explore goal: add monolith's exploration support 10 years ago
  DjWarmonger da76a2f227 Fixed AI trying to visit tile already occupied by different hero, including #1902. 11 years ago
  DjWarmonger af02655b30 Fixed #1962 11 years ago
  Ivan Savenko 4bb5784922 Fixing AI - dwelling visitation code should now work properly 11 years ago
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 years ago
  DjWarmonger 441e4b2cb2 Improvements for AI speed (#1760) 11 years ago
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
  DjWarmonger 94c8f01732 Commiting some minor tweaks before next dev version. 11 years ago
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
  DjWarmonger 8683b982c7 - A simple method to break loop in goal decomposition (which consumed time) 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger 6ee823298a - Various improvements for exploration 11 years ago
  DjWarmonger afacb40f5a - Fixed secondary heroes stalking main hero 11 years ago
  DjWarmonger b368e565ab - fixed #1714 11 years ago
  DjWarmonger d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. 11 years ago
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 years ago
  DjWarmonger d17b3a14bd - Significantly improved exploration algorithm 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
  alexvins 16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 12 years ago
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 years ago
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 years ago
  DjWarmonger 9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again. 12 years ago