DjWarmonger
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f3c7774576
AiI will ignore winning conditions that require defeating his own objects. Fixes #2174
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10 years ago |
DjWarmonger
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3e8c395156
- More fixes for wander targets
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10 years ago |
DjWarmonger
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a208afeee6
Removed new code, it was enough to fix the old one.
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10 years ago |
DjWarmonger
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b2a75551c8
- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
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10 years ago |
ArseniyShestakov
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8d901ad4d0
VCAI Explore goal: fix switch formatting
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10 years ago |
ArseniyShestakov
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f490ea1fcd
VCAI Explore goal: remove useless check
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10 years ago |
ArseniyShestakov
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9ece636cf8
VCAI Explore goal: add monolith's exploration support
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10 years ago |
DjWarmonger
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da76a2f227
Fixed AI trying to visit tile already occupied by different hero, including #1902.
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11 years ago |
DjWarmonger
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af02655b30
Fixed #1962
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11 years ago |
Ivan Savenko
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4bb5784922
Fixing AI - dwelling visitation code should now work properly
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11 years ago |
Ivan Savenko
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b67618ab53
First batch of AI fixes:
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11 years ago |
Ivan Savenko
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6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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11 years ago |
Ivan Savenko
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a0689fa377
Refactoring of hoverText from objects:
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11 years ago |
DjWarmonger
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441e4b2cb2
Improvements for AI speed (#1760)
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11 years ago |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 years ago |
DjWarmonger
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94c8f01732
Commiting some minor tweaks before next dev version.
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11 years ago |
DjWarmonger
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b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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11 years ago |
DjWarmonger
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8683b982c7
- A simple method to break loop in goal decomposition (which consumed time)
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11 years ago |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
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11 years ago |
DjWarmonger
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6ee823298a
- Various improvements for exploration
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11 years ago |
DjWarmonger
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afacb40f5a
- Fixed secondary heroes stalking main hero
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11 years ago |
DjWarmonger
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b368e565ab
- fixed #1714
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11 years ago |
DjWarmonger
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d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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11 years ago |
Ivan Savenko
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7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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11 years ago |
DjWarmonger
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d17b3a14bd
- Significantly improved exploration algorithm
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
alexvins
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16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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12 years ago |
DjWarmonger
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51e6961d08
Compile fix for MVS.
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12 years ago |
Ivan Savenko
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0c5be52a42
Win/loss conditions based on logical expressions, yet another large
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12 years ago |
DjWarmonger
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9ec299931d
- Fixed VisitHero goal. Now heroes can exchange armies again.
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12 years ago |