Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 8c236e30bb SDL1 wipe, part 3. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS 8a488aeb86 Cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. %!s(int64=11) %!d(string=hai) anos
  AlexVinS c948891fc6 Fix threaded handlers initialization, cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS ac7703ffb0 Fix hero movement rendering %!s(int64=11) %!d(string=hai) anos
  AlexVinS 5fa5ba622f Start preparation for moveHero threaded implementation %!s(int64=11) %!d(string=hai) anos
  AlexVinS c2dd696e96 simplify CGuiHandler::handleEvents() %!s(int64=11) %!d(string=hai) anos
  AlexVinS 5fdc63ab5b tiny fixes %!s(int64=11) %!d(string=hai) anos
  AlexVinS 41a0319985 remove separate GUI thread %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 8eb661461c - vcmi compiles with SDL2 on Linux, video player is disabled for now %!s(int64=11) %!d(string=hai) anos
  AlexVinS d289c6a34a Prefere opengl rendering %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6474e37b76 try to fix hotkeys %!s(int64=11) %!d(string=hai) anos
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) %!s(int64=11) %!d(string=hai) anos
  AlexVinS cd81e85a61 fix loading to pregame. Looks awful. More work to do. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 62d42465de fix compilation %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 45c2bd7511 hopefully fixes #1397. Still too much magic in this code :( %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a719e03b30 - fixed #1375 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos