Commit History

Autor SHA1 Mensaxe Data
  mateuszb 27ffad3580 * next part of stack bonus system %!s(int64=16) %!d(string=hai) anos
  mateuszb 38226c1056 * further changes in stack feature code %!s(int64=16) %!d(string=hai) anos
  mateuszb f960208729 * pathfinder will now look for a path going via printed positions of roads when it's possible (reported by Zamolxis) %!s(int64=16) %!d(string=hai) anos
  mateuszb 3c50890d16 * msvc compilation fix %!s(int64=16) %!d(string=hai) anos
  mateuszb ae2909667d * redesign of stack's abilities and bonuses - not 100% working, but close ;] %!s(int64=16) %!d(string=hai) anos
  mateuszb b5ae7d5cbe * refactorings and comment coverage improvements %!s(int64=16) %!d(string=hai) anos
  mateuszb 4f30bde636 * bugfixes and refactorings %!s(int64=16) %!d(string=hai) anos
  Frank Zago 0a9c46d88f Some warning fixes. %!s(int64=16) %!d(string=hai) anos
  mateuszb 047590427f * support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported: %!s(int64=16) %!d(string=hai) anos
  mateuszb bb8e505ccd * refactoring %!s(int64=16) %!d(string=hai) anos
  mateuszb b0e2d13b4e * new spells: %!s(int64=16) %!d(string=hai) anos
  mateuszb 35f63bdc5f * new spell (disrupting ray) %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk c8b6858716 * mostly done Events objects handling %!s(int64=16) %!d(string=hai) anos
  mateuszb f9ae91d88c * further changes towards support for ranged spells %!s(int64=16) %!d(string=hai) anos
  mateuszb aa87e1ff16 * next ubuntux's patch %!s(int64=16) %!d(string=hai) anos
  mateuszb 4d3808cfa0 * applied ubuntux's patches %!s(int64=16) %!d(string=hai) anos
  mateuszb 47bc007d8c Common changes (ours): %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk cb31f5ada3 * Ammo Cart won't get move %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 42773e67f2 * amounts of units taking actions / being an object of actions won't be shown until action ends %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk cebd5db8b2 * it's possible to revisit object under hero by pressing Space %!s(int64=16) %!d(string=hai) anos
  mateuszb 74be845594 * fixed bug with looping animation supposed to be played once %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 516b1e2b00 REMOVED FILES: CPatgFinder.h/cpp %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk cdc68a930b Renamed applier => applierGs in CGameState.cpp %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk f33d3894bd Possibly fixed compiling on gcc. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 6ce9a253a4 * support for Redwood Observatory %!s(int64=16) %!d(string=hai) anos
  mateuszb 227d48c12b * fixed bug crashing server when hero was moving near bottom or right edge of the map %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk d6283fd1ca * fixed crash when there was no sabegames in Games/ subfolder %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk a7680d3957 Bugfixes and support for timed events. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 320e04a121 New files %!s(int64=16) %!d(string=hai) anos