Commit History

Autor SHA1 Mensaxe Data
  Vadim Markovtsev 9f967b4d7a Fix formatting %!s(int64=9) %!d(string=hai) anos
  Dydzio b84e680f57 Revert changing class structure %!s(int64=9) %!d(string=hai) anos
  dydzio 02e795d508 Fix commander appearing in battles while dead %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS a638d0cd51 Creature set serialization %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 75ca020890 CCeatureSet: add getArmyDescription for hover and InfoWindow texts %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger c8bb363a45 Fixed Death Stare of Commanders, additional tweaks. %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  alexvins c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 6419f953cb Some (disabled) work for commander artifacts. Hero artifacts window seems broken. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 5435101182 Lots of fixes and improvements for Commander interface. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 416c08260a - Basic Commander window %!s(int64=13) %!d(string=hai) anos
  DjWarmonger ee2768ab07 - Some work for commanders %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 2fbc57e140 1. Better way to disable stack / cursor glitches %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 82f3bc8135 - Commanders will now be properly intialized %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 96d198758c - More commanders %!s(int64=13) %!d(string=hai) anos