Commit History

Author SHA1 Message Date
  Ivan Savenko 9e2646898b Add pre-computed vectors of owned objects for faster access 10 months ago
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud 1 year ago
  Ivan Savenko 679181c103 Implemented serialization of local player state in json form 1 year ago
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject 1 year ago
  Ivan Savenko a481f07daf PlayerState now stores all objects owned by player 1 year ago
  godric3 c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Ivan Savenko 2c4cad7d9c Slight simplification of bonus system node class 1 year ago
  Ivan Savenko 0cf490e2c3 Remove custom move constructor. Fixes serialization of visitation status 1 year ago
  Laserlicht f3e1943aaf Merge branch 'develop' into highscore_menu 2 years ago
  Laserlicht 6f8b62d77d codereview 2 years ago
  nordsoft 2a2f0a657e Fix battle bonuses serialization 2 years ago
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2 years ago
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files 2 years ago
  Ivan Savenko 3d66455cd1 Fix build 2 years ago
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Konstantin ee489f18d2 vcmi: PlayerState is now an Entity 2 years ago
  Konstantin 4c4498b22a vcmi: modernize rest of lib 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago