Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 14 years ago
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 14 years ago
  Ivan Savenko 2ff07fa66a - Next part of animation system: 14 years ago
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 years ago
  Michał W. Urbańczyk ed07cfe073 Configurable duels. 14 years ago
  mateuszb 2451c0dea6 * a bit better stack reversing 14 years ago
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. 14 years ago
  mateuszb 56ec829049 * minor refactoring 15 years ago
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. 15 years ago
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. 15 years ago
  mateuszb 957f1764d7 * some progress in StupidAI 15 years ago
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. 15 years ago
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state 15 years ago
  Michał W. Urbańczyk 2cf6729eee Towards duel support. 15 years ago
  mateuszb 4929cf9782 * enum for secondary skills 15 years ago
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. 15 years ago
  mateuszb af2c4633ad * partially done duel mode 15 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached 15 years ago
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 years ago
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI 15 years ago
  mateuszb 23c501b79e some changes 15 years ago
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 15 years ago
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 15 years ago
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 15 years ago
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 15 years ago
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. 15 years ago
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. 15 years ago
  Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers. 15 years ago
  Michał W. Urbańczyk 4d657eaf47 Merges from trunk. Minor changes. 15 years ago