Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk ab3a06bf69 Mainly more improvements in CPreGame %!s(int64=18) %!d(string=hai) anos
  mateuszb 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 8c445b0ada * half-working minimap %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 7d704c7f02 * working pathfinder %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk a3c45bcaa2 * buttons can use more than one def %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk efcc7d08da * printAtMiddle won't crash when called with an empty string %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files %!s(int64=18) %!d(string=hai) anos
  mateuszb ae279c79c5 * first version of player interface displaying %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project %!s(int64=18) %!d(string=hai) anos