beegee1
|
66b708c168
* PreGame interface gets now redrawn every frame.
|
14 years ago |
Ivan Savenko
|
0f605256e9
- added new files to build system
|
14 years ago |
beegee1
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
|
14 years ago |
DjWarmonger
|
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
|
14 years ago |
Michał W. Urbańczyk
|
9acfbc4dce
Version bump.
|
14 years ago |
Michał W. Urbańczyk
|
e4edb525cb
Version set to 0.84.
|
14 years ago |
Michał W. Urbańczyk
|
03fdd22b1a
Version set to 0.83c, to be released as development build.
|
14 years ago |
DjWarmonger
|
2f4aabca52
Compile issue fixed - it's temporary solution.
|
14 years ago |
mateuszb
|
ba7eb6ce49
* bug 492 fixed
|
14 years ago |
Michał W. Urbańczyk
|
91d0ea64de
Version to be released as dev release 0.83b
|
14 years ago |
Michał W. Urbańczyk
|
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
|
14 years ago |
mateuszb
|
6db7f1d610
* minor improvements in spell immunity handling
|
14 years ago |
Michał W. Urbańczyk
|
a46ad0b7ef
Next set of fixes, mostly for deserialization.
|
14 years ago |
mateuszb
|
1458cf64c2
* fixed bug 298
|
14 years ago |
mateuszb
|
519a4186de
* fixed bugs 470 and 523
|
15 years ago |
mateuszb
|
4e631fc530
* fix for bug 573
|
15 years ago |
Michał W. Urbańczyk
|
979f77d900
Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
|
15 years ago |
Ivan Savenko
|
2ff07fa66a
- Next part of animation system:
|
15 years ago |
Michał W. Urbańczyk
|
31fc8f6db3
Merged Warmonger's changes from trunk
|
15 years ago |
DjWarmonger
|
a84a95f0ee
Partial parsing for CREXPBON.txt table - only basic bonuses are supported
|
15 years ago |
DjWarmonger
|
094bb6fd8f
Moving some work in progress from one computer to another. It shall not explode.
|
15 years ago |
Michał W. Urbańczyk
|
3fde9e45df
Partially redone combined artifacts.
|
15 years ago |
mateuszb
|
2451c0dea6
* a bit better stack reversing
|
15 years ago |
mateuszb
|
9e3f8b86bf
* improved speed of CLodHandler::entries
|
15 years ago |
Michał W. Urbańczyk
|
a53ec23556
Stupid AI is capable of winning / losing battle.
|
15 years ago |
mateuszb
|
957f1764d7
* some progress in StupidAI
|
15 years ago |
Michał W. Urbańczyk
|
ebb9c84da9
Artifacts, updated map loading.
|
15 years ago |
Michał W. Urbańczyk
|
c9189119b9
Little more work on artifacts.
|
15 years ago |
Michał W. Urbańczyk
|
471c23ba71
Compile fixes, more work on new artifact system.
|
15 years ago |
mateuszb
|
4929cf9782
* enum for secondary skills
|
15 years ago |