DjWarmonger
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ac730a591c
Fixed large treasure piles sometimes being uncovered.
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%!s(int64=9) %!d(string=hai) anos |
DjWarmonger
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dd1fc47c93
Workaround for Seer Hut offset. They seem to work fine now.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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d840fb40eb
Fixed crashes with RMG Seer Huts. Now they are functional.
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%!s(int64=10) %!d(string=hai) anos |
Ivan Savenko
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faa7cbff18
Fixed gcc/clang warnings
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%!s(int64=10) %!d(string=hai) anos |
Ivan Savenko
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f9d9a38e53
Fixed gcc warnings
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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f81b46088a
Fixed #2218
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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f24f744f4b
Fix a few warnings
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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237d3f2624
Refactoring: random spells
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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f9781ffb47
Creature abilities won't spawn in random Pandora Boxes.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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3f1bc7e21c
One more case for Subterranean Gates
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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927dfa5565
Added correct connections for Subterranean Gates
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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63d6cf168f
- Solved problems with sealed-off objects for once and all.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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923437bf76
Corrected offset check for required objects.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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55c1a7eade
Clear unused tiles to make more space for roads.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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e21b2d9cbd
Attempt to use A* algorithm for required objects.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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a68b58d969
- Use straight paths for some connections
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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8b1641d498
Generate main towns for zones with no player present.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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e08a1f32bd
Some more fixes, updated changelog.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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c6291412d7
Fixed one case of missing roads.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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a0ed8e0d6d
An attempt to straighten roads.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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353f6dc32e
Roads are generated between all nodes.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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3ec91c550e
Correct road nodes iteration
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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fe6fa895c3
More or less working RMG roads.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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2c88ddf5ed
Something works it seems
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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6448bc6a50
[gcc] fix build
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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a0840100df
Different fractalization algorithm that enforces cycle generation.
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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69c58c6c25
Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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84a2623c37
more experiments
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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27c46c83d6
describe roads placement in log
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%!s(int64=10) %!d(string=hai) anos |