Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko fc252bb9eb Random town names are now guaranteed to be unique on the map hai 1 ano
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method hai 1 ano
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Ivan Savenko 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a09646009 Cleaned up dwelling randomization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcb8f4fc7b Moved object type randomization to object class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3880ea58b9 Merge branch 'josch/dos2unix' into develop %!s(int64=2) %!d(string=hai) anos
  Laserlicht 0eba0ee686 show random maps %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  nordsoft cb3bbc6680 Restructured difficulty config %!s(int64=2) %!d(string=hai) anos
  nordsoft 0de912e67b Add basic system to add more advantages for ai player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  nordsoft dfaf778d16 Redesign loading solution %!s(int64=2) %!d(string=hai) anos
  nordsoft 45f13c7964 Progress update on client side %!s(int64=2) %!d(string=hai) anos
  nordsoft 584dd20943 Progress on server side for rmg %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0fdbf54937 Use HeroTypeID instead of int %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3d66455cd1 Fix build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e2bd98e21e CampaignRegions class encapsulation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 453d441562 Remove heroes placeholders even in single scenarios %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0fb284f948 Extracted campaign-related code from GameState into a separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos