Commit History

Author SHA1 Message Date
  Ivan Savenko ba9e3dca9d Mod management rework, part 1 1 year ago
  Joakim Thorén 1fc04f5ea8 Updated out-of-date comment 1 year ago
  Joakim Thorén dc1908ad2a Use -Wa,-mbig-obj instead of -Og to retain debuggability in SerializerReflection.cpp and IGameCallback.cpp files 1 year ago
  Joakim Thorén 89d7776775 fix compilation error due to 'too many sections' for MinGW debug builds on Windows 1 year ago
  Ivan Savenko 8a5ac73438 Basic support for configurable flaggable objects 1 year ago
  Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class 1 year ago
  Ivan Savenko 679181c103 Implemented serialization of local player state in json form 1 year ago
  Tomasz Zieliński 2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 1 year ago
  Tomasz Zieliński 9591ce1ab4 Move CompoundMapObjectID to separate file 1 year ago
  Tomasz Zieliński e89649ec1c Move ObjectConfig to separate file 1 year ago
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout 1 year ago
  Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 year ago
  Ivan Savenko 81af66d35b Move visit query to a separate class, remove no longer needed Cast.h 1 year ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 0fd9dbf240 Unified income handling, added IOwnableObject interface 1 year ago
  Ivan Savenko 77faa14119 Added explicit indexing of type indexes for serialization 1 year ago
  Ivan Savenko 01396b62b7 Extracted handling of type ID's from serializer into a separate class 1 year ago
  Tomasz Zieliński 85ee859b6e First version that works - banning objects is possible 1 year ago
  Ivan Savenko 85f6030c7c Merge pull request #4318 from IvanSavenko/upscaled_render 1 year ago
  Ivan Savenko 2f3f3c21df Rename town building types to more clear names 1 year ago
  Ivan Savenko f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Laserlicht 9ceb1c567d highscore refactoring 1 year ago
  Laserlicht fb171ab3a2 statisic basic 1 year ago
  Laserlicht 53c0d20a57 fix campaign highscores 1 year ago
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Ivan Savenko d2839c8e52 Rewardable object randomization is now always server-sided 1 year ago
  Ivan Savenko 5178e4842e Moved generation of new rumors to server 1 year ago
  Ivan Savenko df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 1 year ago