Commit Verlauf

Autor SHA1 Nachricht Datum
  DjWarmonger aee748d8d6 - Added monoliths between remote zones vor 11 Jahren
  DjWarmonger e97933035c Randomized connections placement (?) vor 11 Jahren
  DjWarmonger 3c6a1fb715 Large objects will not spawn at blocked tiles. vor 11 Jahren
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. vor 11 Jahren
  DjWarmonger 8ab2a8df86 Zone borders. vor 11 Jahren
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. vor 11 Jahren
  Ivan Savenko 1d17d60449 gcc update: vor 11 Jahren
  AlexVinS c40c79fa94 Make gcc happy vor 11 Jahren
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries vor 11 Jahren
  DjWarmonger 021c6b9af3 All zones will be painted with terrain. Removed unused code. vor 11 Jahren
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. vor 11 Jahren
  DjWarmonger 27dcf70b1a Randomized center positions of zones. vor 11 Jahren
  DjWarmonger 3a6f748fb5 Paint native terrain in zones. vor 11 Jahren
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions vor 11 Jahren
  DjWarmonger 35d6215b7b jfhs patch integration is now complete: vor 11 Jahren
  DjWarmonger 4ea9810831 First version that works: vor 11 Jahren
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. vor 11 Jahren
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. vor 11 Jahren
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses vor 12 Jahren