Histórico de Commits

Autor SHA1 Mensagem Data
  Opuszek c5751cc82b fixes crash when entering a shipyard há 2 meses atrás
  Mircea TheHonestCTO 39bd4a2d20 refactoring with guardingCreaturePosition há 3 meses atrás
  Mircea TheHonestCTO 957c3d9eed move trace log behind #if há 3 meses atrás
  Mircea TheHonestCTO 77a8b0f8e6 fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster; há 3 meses atrás
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement há 5 meses atrás
  Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs há 5 meses atrás
  Michał Zaremba b2e51a5fb1 Add MapInfoCallback and EditorCallback há 6 meses atrás
  Ivan Savenko e0de65d56c Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic há 6 meses atrás
  Ivan Savenko 24def2ed16 Icons for heroes on minimap há 6 meses atrás
  Ivan Savenko af20b39fe6 Reduce non-const access to gamestate on server há 6 meses atrás
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class há 6 meses atrás
  Ivan Savenko c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState há 6 meses atrás
  Ivan Savenko e79c8b9fe1 Remove unnecessary access to gamestate há 6 meses atrás
  Ivan Savenko a13806a0df Fix build há 6 meses atrás
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback há 6 meses atrás
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback há 6 meses atrás
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis há 7 meses atrás