Laserlicht
|
afb045ef14
show statistics ingame
|
2 周之前 |
Laserlicht
|
120213509d
netpacks for renaming
|
2 月之前 |
Ivan Savenko
|
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
|
5 月之前 |
Ivan Savenko
|
58de180083
Split CConnection into GameConnection and IGameConnection classes
|
5 月之前 |
Ivan Savenko
|
86b832be67
Remove CPack::applyGs method in favor of GameStatePackVisitor class
|
7 月之前 |
Ivan Savenko
|
283adc37d7
Unit stack rebalancing rework
|
7 月之前 |
Ivan Savenko
|
2fdf40e7a9
Remove connection pointer from CPack
|
9 月之前 |
Ivan Savenko
|
679181c103
Implemented serialization of local player state in json form
|
1 年之前 |
Laserlicht
|
a9327b3fa3
netpacks
|
1 年之前 |
Ivan Savenko
|
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
|
1 年之前 |
Laserlicht
|
072af5bd6d
basic support for bank
|
1 年之前 |
SoundSSGood
|
25dea7e364
Saving costume
|
1 年之前 |
SoundSSGood
|
b1f52eec41
ManageBackpackArtifacts
|
1 年之前 |
Alexander Wilms
|
522cb571b3
Remove redundant `virtual` specifiers
|
1 年之前 |
Ivan Savenko
|
b88a8da4e8
Split off some netpack structures into separate files
|
2 年之前 |
nordsoft
|
d7d435dcb7
Add game pause
|
2 年之前 |
Ivan Savenko
|
c4bc6840ea
Moved management of turn order into a new class
|
2 年之前 |
Ivan Savenko
|
6297140bf5
Start of stabilization - battles now start correctly
|
2 年之前 |
SoundSSGood
|
ea7dd14d8b
client is able to erase artifact
|
2 年之前 |
Andrii Danylchenko
|
9f55666931
rework netpacks to avoid double typeinfo
|
2 年之前 |