Alexander Shishkin
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b00e935e4d
Warnings fixes (#538)
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6 years ago |
AlexVinS
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9d108d59db
Redone RMG template serialization using JSON serializer, added tests
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7 years ago |
AlexVinS
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26aad17295
Actually copy zone data from map generator template
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7 years ago |
DJWarmonger
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8f42cdea67
Refactoring: use private pointer to CMapGenerator
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8 years ago |
AlexVinS
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15138c23de
Finished conversion to new logging API
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8 years ago |
AlexVinS
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85e952f25f
Logging cleanup 3
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8 years ago |
AlexVinS
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61e241308d
Logging cleanup
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8 years ago |
ArseniyShestakov
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a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
DjWarmonger
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cc452bdfa9
Improved road routing so they can go under any passable object.
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8 years ago |
DjWarmonger
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f78b524731
- Remove obstacle in front of player-owned towns
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8 years ago |
DjWarmonger
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e37c35e439
Zone guard will cause object be placed as far away from it as possible in both zones.
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8 years ago |
DjWarmonger
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4102546977
Corrected road generation - they will be straight whenever possible.
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8 years ago |
AlexVinS
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609c6f81bd
Fixed a few CWE-457
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9 years ago |
Vadim Markovtsev
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c696746017
Fix some compilation warnings
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9 years ago |
Arseniy Shestakov
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452e28d183
Remove some useless includes found by cppclean
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9 years ago |
DjWarmonger
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dea39b8497
Complete solution for Subterranean Gate placement.
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9 years ago |
DjWarmonger
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7600f8cf08
Quick fix - stop spawning Subterranean Gates at the edge of the map.
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9 years ago |
DjWarmonger
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f995756973
First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450
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9 years ago |
DjWarmonger
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8186fcae99
Removed some legacy code, work in progress.
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9 years ago |
DjWarmonger
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2bffd4e5c1
Moar optimization!
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9 years ago |
DjWarmonger
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7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
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9 years ago |
AlexVinS
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57e588cba1
attempt to fix travis build
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9 years ago |
DjWarmonger
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5a1383fea8
Correct implementation for previous fix.
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9 years ago |
DjWarmonger
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d9556332e1
Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
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9 years ago |
DjWarmonger
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f139b70279
Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
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9 years ago |
DjWarmonger
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a66893af28
Fixed bug with Subterranean Gates:
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9 years ago |
AlexVinS
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0c21efb202
Start integration of map format into engine
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9 years ago |
AlexVinS
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89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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9 years ago |
DjWarmonger
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8c5f93dd8f
Little refactoring for object placement.
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9 years ago |