DjWarmonger
							
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								60085e2249
							
							Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								fe7ef6bbe1
							
							Smart map object serialization over net.
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								9792c64cbf
							
							Fixed bug #71. Little redesign of town buildings handling.
						 | 
						16 years ago | 
					
				
					
						
							
								   Frank Zago
							
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								1609b8fdb9
							
							Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								540e15d4ea
							
							* when active stack is killed by spell, game behaves properly
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								7382314dfd
							
							* battle should now end automatically when last stack of one of sides is killed by a spell
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								55925e0eea
							
							1.Fixes for RazeStructures net packs.
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								9a1669b926
							
							* animation of catapult
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								307c20e7dc
							
							* fixed crash on clicking on the map frame
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								e9c991a180
							
							* compilation fixes (I didn't test everything, I hope it works)
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								91b4212c5f
							
							Support for Magic Spring
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								7c2b54844f
							
							Update for previous rev. Support for synchronous building demolition.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								ee3c318ed9
							
							Version for development release 0.73c
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								1f958bc240
							
							* fixed problem with stack positioning on battlefield when creature bank is attacked
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								7660e29751
							
							Creature banks are now functional, however there are some glitches listed on our board.
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								df6a7d680e
							
							Creature banks display resonable info about gathered loot.
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								4f88871f94
							
							* minor fix
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								80b5126cf5
							
							* support for RETURN_AFTER_STRIKE feature
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								e77e49783a
							
							* improved handling of animations in battles
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								efb1049860
							
							* fixed crashes with paths when fastly switching heroes
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								c8ac6cf914
							
							* certain improvements for animations in battles
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								df87b34662
							
							* fixes for moving War Machines
						 | 
						16 years ago | 
					
				
					
						
							
								   OnionKnight
							
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								3d2ab9c753
							
							* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								ea5a836a7e
							
							* better positioning of moat/mlip
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								956a87f264
							
							* redone stack queue algorithm
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								c5832fb9e8
							
							* further fixes for sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								05b0d82769
							
							* next part of sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								a4df8e8831
							
							* partial support for arrow turrets
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
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								5bfbcfb000
							
							* next part of sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								749d54f686
							
							I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
						 | 
						16 years ago |