Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. %!s(int64=15) %!d(string=hai) anos
  mateuszb 2451c0dea6 * a bit better stack reversing %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  mateuszb af2c4633ad * partially done duel mode %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e301256f92 Adjusted player interface to new set of stack operations. %!s(int64=15) %!d(string=hai) anos
  mateuszb ad48681d91 * cleanup %!s(int64=15) %!d(string=hai) anos
  mateuszb 6f56b5bb30 * a few more consts %!s(int64=15) %!d(string=hai) anos
  mateuszb efedb1a55a * minor cleanup %!s(int64=15) %!d(string=hai) anos
  mateuszb 54496ddee1 * player's serialID removed (save format broken, new game seems to work) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 5dc444cd2b - University is finally implemented, both town and map objects %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 1e30045541 Support for Tavern on adv map. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 1002bd2b4f Trading Post handling. %!s(int64=15) %!d(string=hai) anos
  mateuszb 71b73bad53 * mostly working hero flying and water walking; support for artifacts: %!s(int64=15) %!d(string=hai) anos
  mateuszb dbbbaa1e18 * life drain implemented %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e6f31b7500 Compilation fixes for VC10. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 5279e2e9fc First part of support for victory & loss conditions. %!s(int64=16) %!d(string=hai) anos
  red1939 03fb725b1f Removed unneeded predeclaration of CGHeroInstance. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 6b5feb63e6 Implemented "main menu" in-game option. %!s(int64=16) %!d(string=hai) anos
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. %!s(int64=16) %!d(string=hai) anos
  mateuszb 05b0d82769 * next part of sieges %!s(int64=16) %!d(string=hai) anos
  mateuszb d25a5a795e * next part of sieges %!s(int64=16) %!d(string=hai) anos
  mateuszb c4b0bd9d7e * new spell: remove obstacle %!s(int64=16) %!d(string=hai) anos