Commit History

Autor SHA1 Mensaxe Data
  DJWarmonger a9ef8fe32f - Fixed Border Gates logic %!s(int64=7) %!d(string=hai) anos
  DJWarmonger 273802c92c I have no idea what I'm doing %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 12a3c7ed33 AI - code styles and remove redundant performance optimization for explore %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 2466489e13 AI - improve exploration, cancel deadends %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 25dea1a599 Code style: formatting and refactoring of VCAI code %!s(int64=7) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  DjWarmonger 27ff9efd4b Fixed #1713 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 9b5af484b7 Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  AlexVinS f06e9c8538 VCAI convert logging %!s(int64=9) %!d(string=hai) anos
  AlexVinS 22884d9150 AI logging convert 1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 03e9dd3bab Add hero gold cost to GameConstants %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7189a12df2 removed few more includes from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6658e173f1 - Possible fix for #1769 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e459984897 Cleanup in AI. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c708a631c1 - Improved AI logging messages %!s(int64=11) %!d(string=hai) anos