Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ab84cb9931 NKAI: fix defense tasks priority evaluation %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 148c3436df NKAI: improve army gathering %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko facf77b3ae vstd::unique -> std::unique %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 233b850daf NKAI: a few crash/hang fixes %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 2434fe3f6f NK: fix AI speed %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov fc064b1c45 replace boost::chrono with std::chrono %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 7184364bcb Nullkiller: disable logging and fix tbb build %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0265de77fa Nullkiller: fix crash, refactor %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 45942cfbbe Nullkiller: stabilization, fix memory leaks %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko f2c26d7553 Nullkiller: thread interuption point %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 645c393e25 Nullkiller: fix freeze on accessing guarded object %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 07b6b0605c Nullkiller: blind fix for unit tests to compile %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 75b8ee74fa Nullkiller: stabilisation after refactoring %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 0705ee595a Nullkiller: object clusterizer %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko c7d35dcc6f Nullkiller: disable decomosition for now. Very slow %!s(int64=4) %!d(string=hai) anos