Andrii Danylchenko
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b19ac01bf9
Fuzzy rework, added more defence and gather army routines
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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ab84cb9931
NKAI: fix defense tasks priority evaluation
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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148c3436df
NKAI: improve army gathering
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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8b0c7b6601
NKAI improve defence and some fixes
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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facf77b3ae
vstd::unique -> std::unique
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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233b850daf
NKAI: a few crash/hang fixes
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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eeea01d778
NKAI: namespace
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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2434fe3f6f
NK: fix AI speed
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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fc064b1c45
replace boost::chrono with std::chrono
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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b4241670ba
Nullkiller: rename VCAI to AIGateway
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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7184364bcb
Nullkiller: disable logging and fix tbb build
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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9a203b8af9
Nullkiller: parallel object clusterization, stabilization
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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0265de77fa
Nullkiller: fix crash, refactor
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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%!s(int64=5) %!d(string=hai) anos |
Andrii Danylchenko
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0ffc7c3b94
Nullkiller: turn limit for main heroes
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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45942cfbbe
Nullkiller: stabilization, fix memory leaks
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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f2c26d7553
Nullkiller: thread interuption point
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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645c393e25
Nullkiller: fix freeze on accessing guarded object
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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07b6b0605c
Nullkiller: blind fix for unit tests to compile
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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75b8ee74fa
Nullkiller: stabilisation after refactoring
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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1806dd8447
Nullkiller: remove AIhelper + refactoring
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%!s(int64=5) %!d(string=hai) anos |
Andrii Danylchenko
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0705ee595a
Nullkiller: object clusterizer
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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c7d35dcc6f
Nullkiller: disable decomosition for now. Very slow
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%!s(int64=4) %!d(string=hai) anos |