|  David Zéni | b49fb7d07f
							
							Refactor actions for Catapult | 10 years ago | 
				
					
						|  David Zéni | f84e5cf8b3
							
							When hero has ballistics and no target pass turn | 10 years ago | 
				
					
						|  AlexVinS | 40d3bb40c3
							
							Partial fix for mantiss #2237 | 10 years ago | 
				
					
						|  DjWarmonger | c5691cbeb1
							
							Compile fix - srsly? | 10 years ago | 
				
					
						|  AlexVinS | e27516a0b5
							
							fix mantiss #2210 | 10 years ago | 
				
					
						|  AlexVinS | f5c2e6d5e1
							
							Style tweaks | 10 years ago | 
				
					
						|  AlexVinS | 9eaa136c58
							
							fix releasing obstacle pointer | 10 years ago | 
				
					
						|  AlexVinS | 5226081f33
							
							rewrite stack movement processing | 10 years ago | 
				
					
						|  AlexVinS | e45b6cfdda
							
							fix mantiss 0001581 | 10 years ago | 
				
					
						|  AlexVinS | 20acdbbf3b
							
							Fix wrong side for opening battle spells | 10 years ago | 
				
					
						|  AlexVinS | 6dea40aa95
							
							Do not damage immune creature by spell-created obstacle. This should fix 0001846 | 10 years ago | 
				
					
						|  DjWarmonger | 8820bc05a9
							
							MSVS compiler doesn't allow default arguments for Lambdas. | 10 years ago | 
				
					
						|  DjWarmonger | ec879046ca
							
							Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports | 10 years ago | 
				
					
						|  ArseniyShestakov | 3773859e9d
							
							CGameHandler::moveHero allow transit, but for teleports only | 10 years ago | 
				
					
						|  ArseniyShestakov | 21aaad6972
							
							MoveHero: add transit movement option | 10 years ago | 
				
					
						|  ArseniyShestakov | 25656aa586
							
							Add showTeleportDialog everywhere except actual code for AI and player | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  AlexVinS | 08d4f7991e
							
							Extract adventure spell mechanics | 11 years ago | 
				
					
						|  DjWarmonger | a736a863da
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into develop | 10 years ago | 
				
					
						|  DjWarmonger | 6797c374ed
							
							Additional check | 10 years ago | 
				
					
						|  ArseniyShestakov | 445ded71a7
							
							Movement: now hero will always ignore guards if visiting object that he staying on | 10 years ago | 
				
					
						|  AlexVinS | aa5e9fc959
							
							get rid of global debug macros. | 10 years ago | 
				
					
						|  DjWarmonger | a8ff08a562
							
							Fixed #2012 | 10 years ago | 
				
					
						|  DjWarmonger | 84b2510aa4
							
							Merge pull request #62 from vcmi/SpellsRefactoring4 | 11 years ago | 
				
					
						|  DjWarmonger | 8c471f6359
							
							Merge pull request #69 from ArseniyShestakov/artifactsImprovements | 11 years ago | 
				
					
						|  DjWarmonger | 5b8180e327
							
							Cleaning logs. | 11 years ago | 
				
					
						|  ArseniyShestakov | 4cb98e7e8d
							
							Use isTradable and fix issue 1392 | 11 years ago | 
				
					
						|  ArseniyShestakov | 937ef0227b
							
							Use ArtifactID instead of int when possible | 11 years ago | 
				
					
						|  AlexVinS | eebf65e88f
							
							Merge branch 'develop' into SpellsRefactoring4 | 11 years ago | 
				
					
						|  DjWarmonger | c538370c5d
							
							Players will be always able to see their owned heroes and other objects. Fixes #1959. | 11 years ago |