Commit History

Autor SHA1 Mensaxe Data
  Nordsoft91 1586c6c6a0 Merge pull request #2668 from IvanSavenko/remove_current_player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a19cdb57ba Fix handling of turn order in case of player defeat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d83aa828f6 Fix turn ending %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class %!s(int64=2) %!d(string=hai) anos
  nordsoft d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c516b5a64e Fixes for several discovered edge cases %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5c78060a07 Moved battle netpack validation to battle processor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 323772fc2e Split CQuery file into multiple files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 629ca3f13e Created directory structure for server files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c217d7717a server queries is now stored as unique_ptr %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e8e6c02a4a Moved all battle-related functionality of server into a new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 00ac8eb306 Attempt to fix crash on quitApplication on Android %!s(int64=2) %!d(string=hai) anos
  nordsoft 23aaa72dfe No error on hero move when timer is expired %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4b307dc0e4 More locks to avoid data races on server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ed927de12e Added more informative error messages for battle action errors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko baa865d857 Extracted message-related functionality of CGameHandler to separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42b2be4bbb Merge pull request #1908 from SoundSSGood/art-client-server-fixes %!s(int64=2) %!d(string=hai) anos
  SoundSSGood ea7dd14d8b client is able to erase artifact %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 820c9be61b Use own resources when buying boat in allied shipyard %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 9f55666931 rework netpacks to avoid double typeinfo %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 30db38c0fe Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one %!s(int64=3) %!d(string=hai) anos