Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 1be36e1ad4 NKAI: rewardables hai 1 ano
  Andrii Danylchenko ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation hai 1 ano
  Andrii Danylchenko 728f673763 NKAI: remove static ai field hai 1 ano
  Ivan Savenko 8346d71c98 Remove more subID access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko d347db4c16 Fix hero count calculation for resourceful ai mod %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 143b0983e6 fix enum value %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 1d57c40740 wrap && conditions in parentheses when near || %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3d91f2e988 Fix defence crashes and hangs %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 32fb465823 Nullkiller: stabilization+clasterization improvements+fuzzy fear %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko f832a8b3cd Nullkiller: calibration and small behavior fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 37f49f2ac5 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9c14ccab8f Nullkiller: fixes after first 5 autotesting maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko a39fa51e14 Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko eea5cb7f0b Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 642f3a3fa4 Nullkiller: fix a few freezes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko ada76a5603 Nullkiller: fix file headers, move fuzzy config to ai folder %!s(int64=4) %!d(string=hai) anos