Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 3847e3e2b4 Better comments, remove dead code há 1 ano atrás
  Ivan Savenko f7989f6dcb Allow landing on guarded tiles when flying in from guarded tile há 1 ano atrás
  Ivan Savenko ac047d0d6d Fixed handling of original game rules pathfinding há 1 ano atrás
  Ivan Savenko 0a3cfea017 Simplify code há 1 ano atrás
  Ivan Savenko d7f5d24b99 If original movement rules are on, it is not possible to attack guards há 1 ano atrás
  Ivan Savenko ef29c47408 Added GUARDED state to distinguish from blocked visitable há 1 ano atrás
  Dydzio fd9810adf4 Working SoD version of fly há 1 ano atrás
  Dydzio 365fedc7e8 Merge branch 'develop' into sod-fly há 1 ano atrás
  Tomasz Zieliński dbf53d78ba Fix invalid logic which made AI not attack guards há 1 ano atrás
  Andrii Danylchenko 0c1664dbe7 NKAI: various AI fixes after tests in headless há 1 ano atrás
  Dydzio ad8d57f7a4 Merge branch 'beta' into sod-fly há 1 ano atrás
  Dydzio 440b468e27 Some partial success on getting fly to work similarly to SoD há 1 ano atrás
  Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder há 1 ano atrás
  Ivan Savenko 2b9c362d5b Explicitly convert identifier to underlying enumeration há 2 anos atrás
  Andrii Danylchenko 903be33bf3 #2689 - fix approaching guards when closest tile is double-guarded há 2 anos atrás
  Ivan Savenko 03c3797945 Fixed pathfinding with free ship boarding (Admiral's Hat) há 2 anos atrás
  Ivan Savenko f7b27da00e Implemented support for "coast visitable" objects: há 2 anos atrás
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class há 2 anos atrás
  Ivan Savenko bd4d2788ed Split pathfinder into multiple smaller files há 2 anos atrás