Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 5dcef193a3 Block spellcasting if 0 creatures will be raised hai 1 ano
  Ivan Savenko df78c9c6f1 Added workaround for crashes with outdated mods hai 1 ano
  Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables %!s(int64=2) %!d(string=hai) anos
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  AlexVinS 5ea1888a14 Summon effect fixes. %!s(int64=7) %!d(string=hai) anos
  AlexVinS 2add0e443e [Spells] Added "summonByHealth" option to Summon effect %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos