Tomasz Zieliński
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b7df6064cd
Add random map description and display it in RMG menu
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1 year ago |
Ivan Savenko
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0842f5afee
Removed remaining usages of std::vector<bool>
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2 years ago |
Tomasz Zieliński
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ec0bf05163
Rename "cpu" parameter to correct "humans"
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2 years ago |
Tomasz Zieliński
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4f2cde018c
Fixed most of reported issues, removed unused code.
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2 years ago |
Ivan Savenko
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b6a1a8f0da
Json Serializer should now use identifers storage properly
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2 years ago |
Ivan Savenko
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e54287ea5d
Converted remaining identifier to new system
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2 years ago |
Ivan Savenko
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ec8d31bbfc
First step at unifying game identifiers code
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2 years ago |
Ivan Savenko
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44d16b32fe
Use API identical to std classes where possible
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2 years ago |
Ivan Savenko
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62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 years ago |
Tomasz Zieliński
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3889193a48
Reorganize namespaces
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2 years ago |
Tomasz Zieliński
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0d3ac4a502
- Add new option for connection
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2 years ago |
Tomasz Zieliński
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a592f5604b
Add "bannedTerrains", "bannedMonsters" options for templates.
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2 years ago |
Tomasz Zieliński
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9f2bfbc1d8
Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
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2 years ago |
Tomasz Zieliński
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73b78dd75e
Handle "bannedTowns" (alredy used on Jebus).
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2 years ago |
Tomasz Zieliński
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cb4d818241
Inherit terrain types only after all terrain Ids are resolved.
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2 years ago |
Tomasz Zieliński
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04e2cf728e
Allow all terrains from mods by default (including Wasteland).
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2 years ago |
Tomasz Zieliński
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dc3dda7676
Fix new factions not appearing in random maps
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2 years ago |
Tomasz Zieliński
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65d10cf9f2
+ Handle Wide Connections
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2 years ago |
DjWarmonger
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e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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2 years ago |
Ivan Savenko
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acac42291e
Remove excessive CMap.h includes
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2 years ago |
Warzyw647
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af3c6abb5e
Added zone guard strength "none"
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2 years ago |
Warzyw647
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7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
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2 years ago |
Warzyw647
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149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
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2 years ago |
Warzyw647
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5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
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2 years ago |
Warzyw647
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7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
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2 years ago |
Warzyw647
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8ebaa3fd6b
Adding zoneMonserStrength: none
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2 years ago |
Konstantin
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7a5775a9f9
vcmi: use std::optional
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2 years ago |
Konstantin
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fedf7d377c
vcmi: remove TFaction
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2 years ago |
Tomasz Zieliński
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49c029ea6c
Minor refactor
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2 years ago |
Tomasz Zieliński
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b3a457c71a
Skip objects with value too low to be placed in the zone.
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2 years ago |