Commit History

Author SHA1 Message Date
  Tomasz Zieliński b7df6064cd Add random map description and display it in RMG menu 1 year ago
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> 2 years ago
  Tomasz Zieliński ec0bf05163 Rename "cpu" parameter to correct "humans" 2 years ago
  Tomasz Zieliński 4f2cde018c Fixed most of reported issues, removed unused code. 2 years ago
  Ivan Savenko b6a1a8f0da Json Serializer should now use identifers storage properly 2 years ago
  Ivan Savenko e54287ea5d Converted remaining identifier to new system 2 years ago
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code 2 years ago
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible 2 years ago
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: 2 years ago
  Tomasz Zieliński 3889193a48 Reorganize namespaces 2 years ago
  Tomasz Zieliński 0d3ac4a502 - Add new option for connection 2 years ago
  Tomasz Zieliński a592f5604b Add "bannedTerrains", "bannedMonsters" options for templates. 2 years ago
  Tomasz Zieliński 9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2 years ago
  Tomasz Zieliński 73b78dd75e Handle "bannedTowns" (alredy used on Jebus). 2 years ago
  Tomasz Zieliński cb4d818241 Inherit terrain types only after all terrain Ids are resolved. 2 years ago
  Tomasz Zieliński 04e2cf728e Allow all terrains from mods by default (including Wasteland). 2 years ago
  Tomasz Zieliński dc3dda7676 Fix new factions not appearing in random maps 2 years ago
  Tomasz Zieliński 65d10cf9f2 + Handle Wide Connections 2 years ago
  DjWarmonger e98a50b45a Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2 years ago
  Ivan Savenko acac42291e Remove excessive CMap.h includes 2 years ago
  Warzyw647 af3c6abb5e Added zone guard strength "none" 2 years ago
  Warzyw647 7afcc3b350 Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone 2 years ago
  Warzyw647 149ae9986c Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone 2 years ago
  Warzyw647 5363fd5db3 Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace. 2 years ago
  Warzyw647 7f180b6e81 Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength. 2 years ago
  Warzyw647 8ebaa3fd6b Adding zoneMonserStrength: none 2 years ago
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 years ago
  Konstantin fedf7d377c vcmi: remove TFaction 2 years ago
  Tomasz Zieliński 49c029ea6c Minor refactor 2 years ago
  Tomasz Zieliński b3a457c71a Skip objects with value too low to be placed in the zone. 2 years ago