커밋 기록

작성자 SHA1 메시지 날짜
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 년 전
  beegee1 2d095cf20a - Fixed days without castle counter 12 년 전
  Ivan Savenko b1e638d1af More fixes: 12 년 전
  Ivan Savenko 3d3f93275d Multiple minor fixes: 12 년 전
  beegee1 c786a3076a - Refactored victory loss condition checks 12 년 전
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 년 전
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 년 전
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in 12 년 전
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 년 전
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 년 전
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 년 전
  Ivan Savenko 0e3eae3095 patch from KroArtem 12 년 전
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. 12 년 전
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. 12 년 전
  beegee1 a13d72b636 - Fixed GCC warning 12 년 전
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 년 전
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 년 전
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 12 년 전
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 년 전
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 년 전
  Ivan Savenko 4cc28d5e91 compile fix 12 년 전
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 년 전
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 년 전
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 년 전
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 12 년 전
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander 12 년 전
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects 12 년 전
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 년 전
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 년 전
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 년 전