Commit History

Author SHA1 Message Date
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 6 months ago
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards 6 months ago
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 months ago
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 8 months ago
  Ivan Savenko 2f149b59ca Fix unit spellcasting when defending in a hotseat pvp battle 7 months ago
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 months ago
  Ivan Savenko 156de5b17e Added GameInstance class 9 months ago
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 9 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 9 months ago
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
  MichalZr6 dbe82b94f6 Changes following review: 10 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible 11 months ago
  Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 1 year ago
  Dydzio 50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK 1 year ago
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 year ago
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 year ago
  Dydzio 1a2d349267 Initial unconditionally working version 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Ivan Savenko b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 1 year ago
  Ivan Savenko 434a2fb0fb Explicitly specify to use ranged or melee attack for damage estimation 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Dydzio 6119898932 Add some useful comments 1 year ago
  Dydzio 3836f132d3 Fix alternative actions to support more than 2 actions + simplify logic 1 year ago
  Ivan Savenko 278e8ac65e Do not show preview for ranged retaliation - not implemented in lib 1 year ago
  Ivan Savenko d094a17298 Added simple damage preview for retaliations 1 year ago
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 1 year ago
  Ivan Savenko 24d25730ad Changed checks for null with checks for hasValue 1 year ago
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 year ago