提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 月之前
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API 7 月之前
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 月之前
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 月之前
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 月之前
  MichalZr6 dbe82b94f6 Changes following review: 11 月之前
  MichalZr6 ac8104d56d SonarCloud recomendations. 11 月之前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年之前
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 1 年之前
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 年之前
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 年之前
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 年之前
  Ivan Savenko 230add02e4 Remove no longer used code 1 年之前
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 年之前
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 年之前
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 年之前
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 年之前
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 年之前
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 年之前
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 年之前
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 年之前
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 年之前
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 年之前
  Ivan Savenko fb739e7186 Merge beta -> develop 2 年之前