DjWarmonger
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ba646b1d41
Compile fix for #847
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14 jaren geleden |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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14 jaren geleden |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 jaren geleden |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 jaren geleden |
Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 jaren geleden |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 jaren geleden |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 jaren geleden |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 jaren geleden |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 jaren geleden |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 jaren geleden |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 jaren geleden |
Ivan Savenko
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c10dac929d
- New animation system:
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15 jaren geleden |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 jaren geleden |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 jaren geleden |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 jaren geleden |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 jaren geleden |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 jaren geleden |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 jaren geleden |
Frank Zago
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9ae6796810
Added path to error message.
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16 jaren geleden |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 jaren geleden |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 jaren geleden |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 jaren geleden |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 jaren geleden |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 jaren geleden |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 jaren geleden |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 jaren geleden |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 jaren geleden |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 jaren geleden |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 jaren geleden |