Commit History

Autor SHA1 Mensaxe Data
  Konstantin bbbbfe00f0 Modernize resourceSet %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 39f2bef1ab Update town visual on capturing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 844bf9b9ab Do not play embark/disembar sound during enemy turn %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f988a67fbf Fix movement animation on revealing FoW %!s(int64=2) %!d(string=hai) anos
  Konstantin b4940ee247 vcmi: allow showing no more than 8 components %!s(int64=2) %!d(string=hai) anos
  Konstantin 4df4a872c0 showInfoDialog: fix waitWhileDialog regression %!s(int64=2) %!d(string=hai) anos
  Konstantin 3d33da0a9e vcmi: request pop all when hero is moved %!s(int64=2) %!d(string=hai) anos
  Konstantin bc228a938a vcmi: use enum class for EComponentType %!s(int64=2) %!d(string=hai) anos
  Konstantin a6cb7fd192 vcmi: allows to more than 8 components in infobar %!s(int64=2) %!d(string=hai) anos
  Konstantin a0c644a0e5 vcmi: actually implement AUTO for CInfoWindow %!s(int64=2) %!d(string=hai) anos
  Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar %!s(int64=2) %!d(string=hai) anos
  Konstantin 2fb2a79ca4 vcmi: fix components other than resources in infobar %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko df4fe33c3a Do not switch InfoBar to hero during another player turn %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 30911eb593 Lock UI during movement animation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b57a07b10f Restored ambient sounds functionality %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cdcd5a29dd Updated path to renamed directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 387a7b421a Refactoring of new code, multiple functionality changes: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 46200b133f Remove default parameter %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 45e2875342 Completely removed old TerrainRect class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fbb8c18c23 Improved map view selection tracking %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5905dd6111 Grail digging check is now in library %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 11e4d84749 Implemented View Earth / View Air spells %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec6f19ea18 Code reorganization, no changes to functionality %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca13e7dedf Implemented terrain palette animatiions. Removed old code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7cf00ba87d Implemented basic hero movement animation & object fade-out %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4501036a04 Basic version of hero movement on map. Removed old code. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d46687a9c8 Partial implementation of world view mode %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 600054e001 Refactored access to hero paths in CPlayerInterface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bb6e1f7ee1 Initial WIP of adventure map rendering rewrite %!s(int64=2) %!d(string=hai) anos