Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 01396b62b7 Extracted handling of type ID's from serializer into a separate class vor 1 Jahr
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's vor 1 Jahr
  Ivan Savenko f3de2cfe1c Removed broken & unused serialization of player interface and AI vor 1 Jahr
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling vor 1 Jahr
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
  Ivan Savenko 41210c1dbf Client-side support for multiple battles vor 2 Jahren
  Ivan Savenko 036df2e0ad Support multiple battles in AI vor 2 Jahren
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays vor 2 Jahren
  Ivan Savenko 556763fb7b Fixed handling of tactics vor 2 Jahren
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles vor 2 Jahren
  Konstantin P b472c89276 vcmi: make some CStack properties private vor 2 Jahren
  nordsoft ce3028bd73 Intermediate commit vor 2 Jahren
  Konstantin 4c4498b22a vcmi: modernize rest of lib vor 2 Jahren
  Andrey Filipenkov 0294a8b063 enable StupidAI and EmptyAI for static AI vor 2 Jahren
  Andrey Filipenkov 4c19d8794d add option to compile AI code into libvcmi directly vor 2 Jahren
  Konstantin f0cb8b63c7 lib/CGameInterface.cpp: add MinGW workaround vor 2 Jahren
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch vor 2 Jahren
  Ivan Savenko e9e549148d Implemented teleportation animation effect vor 2 Jahren
  Ivan Savenko deffba01b9 All battle effects are now fully client sided vor 2 Jahren
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers vor 2 Jahren
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland vor 2 Jahren
  Andrii Danylchenko 8f599ed043 NKAI: android fixes vor 3 Jahren
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules vor 3 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) vor 8 Jahren
  AlexVinS 15138c23de Finished conversion to new logging API vor 8 Jahren
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file vor 8 Jahren
  Fay b5daa24982 Android support (#299) vor 8 Jahren
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. vor 8 Jahren