Commit History

Author SHA1 Message Date
  AlexVinS f3b7fe947c Reworked spell target existence check. 9 years ago
  AlexVinS b09f150e7b Factored out battleCanCastThisSpellHere 9 years ago
  AlexVinS be67faad90 Drafts 9 years ago
  AlexVinS 40e6e0c143 Move REMOVE_OBSTACLE-related code from callback to where it should be. 9 years ago
  AlexVinS 3b2a45c8dc Get rid of battleGetPossibleTargets. 9 years ago
  AlexVinS f6715ad787 Use ISpellCaster in CSpell::canBeCast. 9 years ago
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  AlexVinS f890037008 Fixes 9 years ago
  AlexVinS 5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. 9 years ago
  AlexVinS 47b619a543 Centralize GHOST state handling 9 years ago
  AlexVinS 9036d39241 Do not remove battle stacks, make them ghosts instead. 9 years ago
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics 9 years ago
  Arseniy Shestakov 2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 9 years ago
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything 9 years ago
  Arseniy Shestakov 11dc428b1e Battles: move hexes enum to GameConstants and fix wall position 9 years ago
  Vadim Markovtsev eb10433535 Implement psychic elementals vs mind immune units 9 years ago
  Arseniy Shestakov 57328bdc83 Battles: implement basic drawbridge mechanics 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 years ago
  Ivan Savenko f02e553b70 Fixed another uninitialized field possiblity causing issues with StupidAI 10 years ago
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  AlexVinS 70d9be8447 Use ISpellCaster in battle callback 10 years ago
  AlexVinS a4d4851d80 Fix typo: casted->cast 10 years ago
  AlexVinS d9cbe487c7 remove useless function CSpell::getTargetInfo 10 years ago
  AlexVinS 72587a8299 Removed hardcoded check for ANIMATE_DEAD absolute imminity - there is json configuration for that 10 years ago
  AlexVinS 6010bbe7ba More correct usage of battleGetFightingHero 10 years ago
  Fay 1cb54689cf Prevents first aid tents from melee attacking; 10 years ago
  AlexVinS e42ca15a0d Fix BERSERK effect 10 years ago
  AlexVinS 10668974d6 Move SACRIFICE target existence check to mechanics 10 years ago
  AlexVinS 0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 10 years ago
  AlexVinS 9600446cf9 +smart target, +hit animation 10 years ago