Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 years ago
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 years ago
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 years ago
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 years ago
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 years ago
  Ivan Savenko 9ce3c78387 - fix for compilation with gcc-4.5 13 years ago
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 years ago
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 years ago
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Ivan Savenko 2eca314e92 - fixed #841 and #840 14 years ago
  Ivan Savenko 29f42aa873 - fixed #834 14 years ago
  Frank Zago a62634cf94 Add support for SDL 1.3 in compatibility mode. 14 years ago
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 years ago
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 years ago
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 years ago
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 14 years ago
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 14 years ago
  Frank Zago 06ca4a7c76 Convert minimap.txt to a json file. 14 years ago
  Ivan Savenko 7eb82278d9 - minor fixes to JSON 14 years ago
  Ivan Savenko 8054c85091 - some work on sound and music players: 14 years ago
  Michał W. Urbańczyk 583f37bf1f * Playing terrain music 14 years ago
  Frank Zago aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 14 years ago
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. 14 years ago
  Michał W. Urbańczyk df062614d7 Fixed #260, improvement for #250. 14 years ago
  DjWarmonger b97988477e Optimization for terrain path. 14 years ago
  Michał W. Urbańczyk 2845123a0a A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath. 14 years ago