Historique des commits

Auteur SHA1 Message Date
  mateuszb f3f4a7633d * fixed 1085 il y a 13 ans
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns il y a 13 ans
  mateuszb 6a81c8b1af * campaign against magic numbers il y a 13 ans
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. il y a 13 ans
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h il y a 13 ans
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. il y a 13 ans
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. il y a 13 ans
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. il y a 13 ans
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) il y a 13 ans
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. il y a 13 ans
  DjWarmonger ee2768ab07 - Some work for commanders il y a 13 ans
  DjWarmonger bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. il y a 13 ans
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported il y a 13 ans
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. il y a 13 ans
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: il y a 13 ans
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init il y a 13 ans
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time il y a 13 ans
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. il y a 13 ans
  DjWarmonger b8a5d0d430 Stack artifacts - part 1 il y a 13 ans
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration il y a 14 ans
  beegee1 156aa6e4d9 * Updated class - file - handling il y a 14 ans
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation il y a 14 ans
  ori.bar 74fafbedbf Fix #807 il y a 14 ans
  Michał W. Urbańczyk bb1bdcb0a7 * fixed crash on visiting Sirens il y a 14 ans
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. il y a 14 ans
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. il y a 14 ans
  DjWarmonger da83f0fcde For dev release 0.85b il y a 14 ans
  DjWarmonger ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. il y a 14 ans