Commit History

Author SHA1 Message Date
  Andrej Dudenhefner 93f583bd8c add requiredObjects to customObjects rmg zone configuration 1 month ago
  Laserlicht bf0fcaadb7 fix rmg underground 6 months ago
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback 10 months ago
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 10 months ago
  Ivan Savenko 716da918f8 Completely remove IGameCallback class 10 months ago
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 1 year ago
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks 1 year ago
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 year ago
  Ivan Savenko 3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 1 year ago
  Ivan Savenko 76bb32536f Correctly iterate over allowed spells set (was vector originally) 1 year ago
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 year ago
  Tomasz Zieliński cfc4a26f55 Fix warning 1 year ago
  Tomasz Zieliński 0b8dc02d2b Clean up duplicated code 1 year ago
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static 2 years ago
  Tomasz Zieliński b0f0e9caa8 Merge remote-tracking branch 'origin/beta' into random_prison_distributor 2 years ago
  Ivan Savenko 20ede710c2 Merge pull request #3362 from IvanSavenko/terrain_decorations 2 years ago
  Ivan Savenko 8916ae7bcd Fix water generation, try to improve decoration level a bit 2 years ago
  Ivan Savenko 19e851ddff Implemented configurable level of decorations for terrains 2 years ago
  Tomasz Zieliński 8602a14e6f Minor optimizations 2 years ago
  Tomasz Zieliński 8fe6a103cd - Move Hero / Prison distribution to separate modificator 2 years ago
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> 2 years ago
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes 2 years ago
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form 2 years ago
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible 2 years ago
  Tomasz Zieliński 025b0814c8 + Handled banning spells and artifacts 2 years ago
  Warzyw647 bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength 2 years ago
  Warzyw647 4c513e8bb0 Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time. 2 years ago
  Tomasz Zieliński 15b254fded Give every Zone its own RNG 2 years ago
  Tomasz Zieliński 5da8c96214 Fix include paths 2 years ago
  Tomasz Zieliński 5f99facd8f Optimization - don't add multiple copies of Modificators which only need one instance. 2 years ago