Histórico de Commits

Autor SHA1 Mensagem Data
  Konstantin 11b237a23c vcmi: massive refactoring v1 há 2 anos atrás
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct há 2 anos atrás
  Ivan Savenko d2b837b116 All creature-related texts go through translator há 2 anos atrás
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class há 2 anos atrás
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation há 3 anos atrás
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules há 3 anos atrás
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features há 7 anos atrás
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash há 4 anos atrás
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. há 5 anos atrás
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) há 5 anos atrás
  AlexVinS 080a81db3a Fixed summoned units not being removed after battle há 7 anos atrás
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) há 8 anos atrás
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) há 8 anos atrás
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. há 8 anos atrás
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. há 9 anos atrás