Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  laikh edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin f563712782 fix formatting %!s(int64=7) %!d(string=hai) anos
  godric3 7ded9dbda8 Fix crash when generating random map with random number of players %!s(int64=7) %!d(string=hai) anos
  DJWarmonger 273802c92c I have no idea what I'm doing %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos
  AlexVinS 9d108d59db Redone RMG template serialization using JSON serializer, added tests %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0868164147 (int) -> static_cast<int> %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 85e952f25f Logging cleanup 3 %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 2276af70dc PreGame: avoid crashing on random map options %!s(int64=10) %!d(string=hai) anos
  DjWarmonger e9654ef487 Fixed issue when player starting towns were wiped. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c6f714db9c Fixed generation of CPU teams. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 34a59a2788 - Fixed issues with number of players selection %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 783dcfea2e CMapGenOptions: fix crash when computer only limit is used %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b97e4b1ab5 Fixed crash when setting players number to 1. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ca7fe822eb Removed treacherous randomized constructor. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6221f4ac2c - Corrected guard types %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 69457dbd75 - Implemented some really nice gravity-based algorithm %!s(int64=11) %!d(string=hai) anos
  DjWarmonger eae7e5c51f Rolled back some incorrect values. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aead8da54f Fixed some obvious bugs with random map options. %!s(int64=11) %!d(string=hai) anos