Ivan Savenko
|
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
|
5 月之前 |
MichalZr6
|
ecdd394bb1
Use BattleHex as const ref wherever possible
|
9 月之前 |
MichalZr6
|
dbe82b94f6
Changes following review:
|
9 月之前 |
MichalZr6
|
a99274d72e
BattleHexArray - new container for BattleHexes
|
1 年之前 |
Ivan Savenko
|
bb7cf3ffbf
Use existing callback method instead of custom one in AI
|
10 月之前 |
Xilmi
|
df21a77857
Battle-AI-improvements
|
10 月之前 |
Andrii Danylchenko
|
d55996cc46
Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells
|
1 年之前 |
Andrii Danylchenko
|
ff8a745a50
BattleAI: optional simulation depth
|
1 年之前 |
Andrii Danylchenko
|
26609d7a4f
BattleAI refactoring
|
1 年之前 |
Andrii Danylchenko
|
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
|
1 年之前 |
Ivan Savenko
|
2a05fbdd50
Unified handling of battle sides ID's
|
1 年之前 |
Ivan Savenko
|
036df2e0ad
Support multiple battles in AI
|
2 年之前 |
Andrii Danylchenko
|
5f13a0bbda
BattleAI: spellcast fixes and floating point score
|
2 年之前 |
Andrii Danylchenko
|
dc88f14e0b
BattleAI: positive/negative effect multiplier
|
2 年之前 |