Andrii Danylchenko
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1388fb1493
NKAI: port exploration from VCAI
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1 jaar geleden |
Andrii Danylchenko
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728f673763
NKAI: remove static ai field
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1 jaar geleden |
Andrii Danylchenko
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d6f1a5c2b3
NKAI: parallel capture objects
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1 jaar geleden |
Andrii Danylchenko
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419d6a648b
NKAI: optimize clusterization and pathfinding for object graph
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1 jaar geleden |
Andrii Danylchenko
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bec2c0cac2
NKAI: fix sonar and refactoring
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1 jaar geleden |
Andrii Danylchenko
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a090441672
NKAI: object graph second layer not operational yet
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1 jaar geleden |
Andrii Danylchenko
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376a17409f
NKAI: initial implementation of object graph
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1 jaar geleden |
Andrii Danylchenko
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eeea01d778
NKAI: namespace
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3 jaren geleden |
Andrii Danylchenko
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0ffc7c3b94
Nullkiller: turn limit for main heroes
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4 jaren geleden |
Andrii Danylchenko
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645c393e25
Nullkiller: fix freeze on accessing guarded object
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4 jaren geleden |
Andrii Danylchenko
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5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
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4 jaren geleden |
Andrii Danylchenko
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75b8ee74fa
Nullkiller: stabilisation after refactoring
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4 jaren geleden |
Andrii Danylchenko
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1806dd8447
Nullkiller: remove AIhelper + refactoring
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5 jaren geleden |
Andrii Danylchenko
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ffa626dc2f
AI: add ExecuteChain goal
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4 jaren geleden |
Andrii Danylchenko
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e838e70165
ai fix town portal to occupied town
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4 jaren geleden |
Andrii Danylchenko
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a88181acd7
AI: separate hero chain recalculation
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4 jaren geleden |
Andrii Danylchenko
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0bff5f9eb6
AI pathfinding shared storage
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4 jaren geleden |
Andrii Danylchenko
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be4f803d4a
Nullkiller: copy VCAI
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4 jaren geleden |