Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 5 mois
  Ivan Savenko a061ed04de Remove usage of ConstTransitivePtr from CTown il y a 7 mois
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar il y a 8 mois
  Ivan Savenko 65fc50d33b Simplified building ID logic il y a 10 mois
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities il y a 1 an
  SoundSSGood 58bb2b58e3 IMarket suggestions il y a 1 an
  Laserlicht 1a06a2cc44 basic 8th creature support il y a 1 an
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks il y a 1 an
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr il y a 1 an
  MnHebi 8b24b0e9a7 Add Marketplace, Blacksmith into extra buildings category to ensure they get built. Misc changes. il y a 1 an
  MnHebi a668dc2721 Try to improve VCAI building build order. Testing reveals extra structures still get done before intended build order(seen Market being built when Dwellings were expected). il y a 1 an
  Ivan Savenko e54287ea5d Converted remaining identifier to new system il y a 2 ans
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes il y a 2 ans
  Konstantin 7a5775a9f9 vcmi: use std::optional il y a 2 ans
  Konstantin bbbbfe00f0 Modernize resourceSet il y a 2 ans
  Michał Kalinowski ac6b477aa2 Simplify statements il y a 6 ans
  Alexander Shishkin bd0f8f840a Merge pull request #497 from nullkiller/ai-pathfinder-boat il y a 7 ans
  Andrii Danylchenko 72aff02418 AI pathfinding: buy boat il y a 7 ans
  Dydzio 1a05e41aac BuildingManager refactoring: C++11 vector usage without helper array il y a 7 ans
  Dydzio e13e88bf5c ResourceManager-compliant money saving for income buildings il y a 7 ans
  Dydzio b69c316409 Add possible income utility function, make capitol building errorproof il y a 7 ans
  Dydzio 12e1e5b315 Disable building from army goals, re-fix building capitol prereqs il y a 7 ans
  Dydzio 8c763253d2 Build fort unconditionally with high priority, no fort=no dwellings il y a 7 ans
  Dydzio c04bb9387f New rule: Cannot build upgrades without fort il y a 7 ans
  DJWarmonger 2f4b463459 - Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns. il y a 7 ans
  DJWarmonger 976eeb3578 Sweet Jesus il y a 7 ans
  DJWarmonger 4a85559d4b Merge branch 'develop' of https://github.com/vcmi/vcmi into BuildingManager il y a 7 ans
  DJWarmonger 6615870045 Rebase il y a 7 ans