Commit History

Autor SHA1 Mensaxe Data
  Evgeny Malygin 25125f96da Fix: licenses, pragma guards, StdInc hai 1 ano
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko ae67ef027a Nullkiller: fix old VCAI new lines %!s(int64=4) %!d(string=hai) anos
  Ivan Savenko 1157111fcf More bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a138db7c9e - removed lib headers from PCH %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk fcdad0d323 Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 4f182744e7 * Fixed in game scenario info and save game screens %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 1abf089bc7 Missed fixed for #858 (TortoiseSVN tricked me...) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 %!s(int64=13) %!d(string=hai) anos