Commit History

Author SHA1 Message Date
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement 3 months ago
  Ivan Savenko 9dfef773e2 Remove unnecessary includes 5 months ago
  Ivan Savenko c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState 5 months ago
  Ivan Savenko fe2f5f9217 Pathfinder now uses CGameState directly instead of inheriting callback 5 months ago
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 months ago
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 6 months ago
  Ivan Savenko 6d65641a43 Gamestate is now passed as shared pointer 7 months ago
  Ivan Savenko ec970c7b22 Support for configuring minimal cost for moving between tiles 9 months ago
  Ivan Savenko 73d1675ae3 Code cleanup, fixes to discovered regressions 9 months ago
  Ivan Savenko dea1eba20b Rework and optimize turnInfo used by pathfinder 10 months ago
  Ivan Savenko ab45c58e26 Use small_vector for bonus list to reduce allocations 10 months ago
  Andrii Danylchenko 683c363946 NKAI: whirlpool 1 year ago
  Ivan Savenko 40f17d654d Use containers with pre-allocations to improve pathfinding speed 1 year ago
  Andrii Danylchenko 017fb204a1 NKAI: remove 5th dimension 1 year ago
  Ivan Savenko 8cbc2c01ad Do not allow moving through most of visitable objects 1 year ago
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 years ago
  Andrii Danylchenko 2dd0d76412 NKAI: water and air walking 2 years ago
  Ivan Savenko d257fb37f0 Use optional instead of Json for queries 2 years ago
  Andrii Danylchenko 903be33bf3 #2689 - fix approaching guards when closest tile is double-guarded 2 years ago
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class 2 years ago
  Ivan Savenko bd4d2788ed Split pathfinder into multiple smaller files 2 years ago