Historique des commits

Auteur SHA1 Message Date
  Laserlicht bf0fcaadb7 fix rmg underground il y a 1 mois
  Tomasz Zieliński 1def86a3ec Move main town to the tile with highest distance to water shore il y a 7 mois
  Ivan Savenko 9f713a0914 Rename int3::valid to isValid for consistency il y a 7 mois
  DjWarmonger 9e07b5c5de Merge pull request #4954 from vcmi/curved_roads il y a 10 mois
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" il y a 11 mois
  Tomasz Zieliński c8fcc6ffca Fix broken roads to portals or gates by the lower zone border il y a 11 mois
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects il y a 11 mois
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Tomasz Zieliński a94286c23d Code cleanup il y a 1 an
  Tomasz Zieliński 37f6993402 Clean the comments il y a 1 an
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex il y a 1 an
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value il y a 1 an
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes il y a 1 an
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability il y a 1 an
  Tomasz Zieliński 25a62b504f Perfection achieved? il y a 1 an
  Tomasz Zieliński 1546a221d1 Best result so far il y a 1 an
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface il y a 1 an
  Tomasz Zieliński 2e8801084d Clean up RMG logs il y a 1 an
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr il y a 1 an
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles il y a 1 an
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density il y a 1 an
  Tomasz Zieliński 9b12f54972 Compile fix il y a 1 an
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone il y a 1 an
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge il y a 1 an
  Tomasz Zieliński d31789e745 Extra cache for search area il y a 1 an
  Ivan Savenko 34338f4eaa Remove few more implicit conversions il y a 1 an
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. il y a 2 ans
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template il y a 2 ans
  Tomasz Zieliński 15b254fded Give every Zone its own RNG il y a 2 ans