Ivan Savenko
|
a305ed28bb
Support for loading custom bonuses, slightly less hardcoded Skeleton
|
4 ay önce |
Ivan Savenko
|
ee066397c3
Stepping into an obstacle, such as moat will now prevent unit from
|
4 ay önce |
Ivan Savenko
|
cc6f65d8da
Resolve Sonar issues in server code
|
5 ay önce |
MichalZr6
|
ecdd394bb1
Use BattleHex as const ref wherever possible
|
9 ay önce |
MichalZr6
|
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
|
9 ay önce |
K
|
c1e6bbddfe
Reduce size of Bonus struct from 320 bytes to 296 bytes.
|
1 yıl önce |
MichalZr6
|
15f86c0284
Fixed issues from review
|
1 yıl önce |
MichalZr6
|
65d22f17ae
proper logging of drained life and resurrected count
|
1 yıl önce |
Ivan Savenko
|
a99d5e6fa1
Simplify code
|
1 yıl önce |
Ivan Savenko
|
bb670cfb82
Merged accurate shot bonus into death stare bonus
|
1 yıl önce |
M
|
bf7c6a4c3f
Extract method for death stare / accurate shot, fix translation key
|
1 yıl önce |
Dydzio
|
3c95f92c59
Update documentation
|
1 yıl önce |
Dydzio
|
5dac8e2bbf
Extract spell layers processing into separate method
|
1 yıl önce |
Dydzio
|
bb925e4cb0
First version of sea witch / sorceress ability
|
1 yıl önce |
Ivan Savenko
|
9fa7a93fb0
Properly pass battleID in all battle netpack's
|
2 yıl önce |
Ivan Savenko
|
3a88180494
Separated game and battle callback (server & client only)
|
2 yıl önce |
Ivan Savenko
|
fc4dfda00f
Added support for concurrent battles to gamestate and server
|
2 yıl önce |
Ivan Savenko
|
013417fb7e
Code cleanup
|
2 yıl önce |
Ivan Savenko
|
a1d3181a98
Unified spellcasting handling with other actions
|
2 yıl önce |
Ivan Savenko
|
6297140bf5
Start of stabilization - battles now start correctly
|
2 yıl önce |
Ivan Savenko
|
44832f3797
Split BattleProcessor into few more parts
|
2 yıl önce |