Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Savenko a305ed28bb Support for loading custom bonuses, slightly less hardcoded Skeleton 4 ay önce
  Ivan Savenko ee066397c3 Stepping into an obstacle, such as moat will now prevent unit from 4 ay önce
  Ivan Savenko cc6f65d8da Resolve Sonar issues in server code 5 ay önce
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 ay önce
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 9 ay önce
  K c1e6bbddfe Reduce size of Bonus struct from 320 bytes to 296 bytes. 1 yıl önce
  MichalZr6 15f86c0284 Fixed issues from review 1 yıl önce
  MichalZr6 65d22f17ae proper logging of drained life and resurrected count 1 yıl önce
  Ivan Savenko a99d5e6fa1 Simplify code 1 yıl önce
  Ivan Savenko bb670cfb82 Merged accurate shot bonus into death stare bonus 1 yıl önce
  M bf7c6a4c3f Extract method for death stare / accurate shot, fix translation key 1 yıl önce
  Dydzio 3c95f92c59 Update documentation 1 yıl önce
  Dydzio 5dac8e2bbf Extract spell layers processing into separate method 1 yıl önce
  Dydzio bb925e4cb0 First version of sea witch / sorceress ability 1 yıl önce
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 yıl önce
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 yıl önce
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server 2 yıl önce
  Ivan Savenko 013417fb7e Code cleanup 2 yıl önce
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions 2 yıl önce
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly 2 yıl önce
  Ivan Savenko 44832f3797 Split BattleProcessor into few more parts 2 yıl önce