Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 856698bd80 * fixes for MSVC (it needs to have global variables from library explicitly exported) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 70673674dc * setting army formation %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk e71b40ccc5 * counterattacks %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk e856ad21a9 * fixed crashbug on loading maps with events giving creatures %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 6613955463 * hero placed in the town starts as visiting hero, not garrisoned %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 1c7e3718a7 * swapping artifacts (needs testing) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk c7bb04235c * merged changes in pregame %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk cc7be20b07 Merged most of the changes from trunk. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk b4f383f196 Slowly recovering object scripts. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk d251597617 Moved objecthandler / minor %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk d5b0bdcf9e A little threading and minor changes. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 6ad729148e Continuation of splitting. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 7df624d919 More changes for splitting %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk dbca25df74 Cleanups/refactoring %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 798fd11f65 radical cleanups %!s(int64=17) %!d(string=hai) anos
  mateuszb 25ab2e5d8b * animations won't go in the same phase (resolved #55) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk b53c01ab92 * fixed estate problems (#57) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 7d7abbb68d * no more divison by 0 in slider %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk fb5c26437c * correctly calculated growths (including castles and horde structures) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 36779118b5 Huge commit: %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 17d5d298ca * hints for cregens %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 9819bc86e2 * stuff for battles %!s(int64=17) %!d(string=hai) anos
  mateuszb 0c2cf02ca6 * given hero is placed in the town entrance %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk e46d411643 * mostly done town infobox %!s(int64=18) %!d(string=hai) anos
  mateuszb 2f6ec1f7eb * better new hero initialization %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk a89b4e2c59 * [feature] giving starting hero %!s(int64=18) %!d(string=hai) anos